static int last_ifps = -1;
static GLfloat last_fps = -1;
static int frame_count = 0;
- static struct timeval prev = { 0, };
- static struct timeval now = { 0, };
+ static struct timeval prev = { 0, 0 };
+ static struct timeval now = { 0, 0 };
if (!initted_p)
{