"*count: 0 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_gears 0
# define release_gears 0
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
glClear(GL_COLOR_BUFFER_BIT);
}
double pix = g->tooth_h * MI_HEIGHT(mi); /* approx. tooth size in pixels */
if (pix <= 2.5) g->size = INVOLUTE_SMALL;
else if (pix <= 3.5) g->size = INVOLUTE_MEDIUM;
- else g->size = INVOLUTE_LARGE;
+ else if (pix <= 25) g->size = INVOLUTE_LARGE;
+ else g->size = INVOLUTE_HUGE;
}
g->base_p = !parent;
bp->planetary_p = False;
if (total_gears <= 0)
- total_gears = 3 + abs (BELLRAND (8) - 4); /* 3 - 7, mostly 3. */
+ total_gears = 3 + fabs (BELLRAND (8) - 4); /* 3 - 7, mostly 3. */
bp->gears = (gear **) calloc (total_gears+2, sizeof(**bp->gears));
bp->ngears = 0;