fprintf(stderr, "%s: out of memory\n", progname);
exit(1);
}
-
- bp = &bps[MI_SCREEN(mi)];
}
bp = &bps[MI_SCREEN(mi)];
(y - 0.5) * 4,
(z - 0.5) * 7);
+ /* Do it twice because we don't track the device's orientation. */
+ glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (bp->trackball);
+ glRotatef(-current_device_rotation(), 0, 0, 1);
get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);