#ifdef USE_GL /* whole file */
-#ifdef HAVE_XPM
-# include <X11/xpm.h>
-# ifndef PIXEL_ALREADY_TYPEDEFED
-# define PIXEL_ALREADY_TYPEDEFED /* Sigh, Xmu/Drawing.h needs this... */
-# endif
-#endif
-
#ifdef HAVE_XMU
# ifndef VMS
# include <X11/Xmu/Drawing.h>
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ clear_gl_error();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, gflux->imageWidth,
gflux->imageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, *(gflux->image));
-
+ check_gl_error("texture");
}
#else /* HAVE_PPM FALSE */