- gflux->dispx[newWave] = 1.0 - ((double)random())/RAND_MAX;
- gflux->dispy[newWave] = 1.0 - ((double)random())/RAND_MAX;
- gflux->freq[newWave] = _waveFreq * ((float)random())/RAND_MAX;
+ gflux->dispx[newWave] = -frand(1.0);
+ gflux->dispy[newWave] = -frand(1.0);
+ gflux->freq[newWave] = _waveFreq * frand(1.0);