.SH SYNOPSIS
.B gflux
[\-display \fIhost:display.screen\fP] [\-window] [\-root] [\-install]
-[\-visual \fIvisual\fP] [\-delay \fImicroseconds\fP] [\-fps]
+[\-visual \fIvisual\fP] [\-delay \fImicroseconds\fP]
[\-squares \fInum\fP] [\-resolution \fInum\fP] [\-mode \fImode\fP]
[\-flat \fInum\fP] [\-speed \fInum\fP]
[\-rotationx \fInum\fP] [\-rotationy \fInum\fP] [\-rotationz \fInum\fP]
[\-waves \fInum\fP] [\-waveChange \fInum\fP] [\-waveHeight \fInum\fP]
[\-waveFreq \fInum\fP] [\-zoom \fInum\fP]
+[\-wireframe]
+[\-fps]
.SH DESCRIPTION
The \fIgflux\fP program draws a colourfull animated rippling square rotating in 3D space.
.SH OPTIONS
.BR xscreensaver-demo (1)
for more details.
.TP 8
+.B \-wireframe
+Same as "-mode wire".
+.TP 8
.B \-flat \fInum\fP\fP
0 for smooth shading 1 for flat. default 0
.TP 8
How long to pause between frames. Default is 20000, or 0.02 second.
.TP 8
.B \-fps
-Display a running tally of how many frames per second are being rendered.
-In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of
-your GL performance.
+Display the current frame rate, CPU load, and polygon count.
.SH ENVIRONMENT
.PP
.TP 8
.B XENVIRONMENT
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
-.SH BUGS
-It's not unknown for this and other OpenGL hacks to fail under hardware accelaration (UtahGLX) and take the X server with them. Texture images must be 16x16 or 32x32 or 64x64 etc.
.SH SEE ALSO
.BR X (1),
.BR xscreensaver (1)