"*fpsSolid: True \n" \
"*suppressRotationAnimation: True\n" \
-# define refresh_glblur 0
+# define free_glblur 0
# define release_glblur 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
glblur_configuration *bp;
int wire = MI_IS_WIREFRAME(mi);
- MI_INIT (mi, bps, NULL);
+ MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];