"*fpsSolid: True \n" \
"*suppressRotationAnimation: True\n" \
-# define refresh_glblur 0
+# define free_glblur 0
# define release_glblur 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
glblur_configuration *bp;
int wire = MI_IS_WIREFRAME(mi);
- if (!bps) {
- bps = (glblur_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (glblur_configuration));
- if (!bps) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- }
+ MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];