"*fpsSolid: True \n" \
"*suppressRotationAnimation: True\n" \
-# define refresh_glblur 0
+# define free_glblur 0
# define release_glblur 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
glBindTexture (GL_TEXTURE_2D, bp->texture);
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
bp->tex_w, bp->tex_h, 0,
- GL_RGBA,
- /* GL_UNSIGNED_BYTE, */
- GL_UNSIGNED_INT_8_8_8_8_REV,
- bp->tex_data);
+ GL_RGBA, GL_UNSIGNED_BYTE, bp->tex_data);
check_gl_error ("texture generation");
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glblur_configuration *bp;
int wire = MI_IS_WIREFRAME(mi);
- MI_INIT (mi, bps, NULL);
+ MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];