GLfloat inc = 0.02 * (25.0 / times);
GLfloat spost = 0; /* starting texture coordinate offset */
- GLfloat alpha_inc = 0.9 / times; /* transparency fade factor */
+ GLfloat alpha_inc; /* transparency fade factor */
GLfloat alpha = 0.2; /* initial transparency */
glDisable (GL_TEXTURE_GEN_S);