/* glblur --- radial blur using GL textures
- * Copyright (c) 2002-2008 Jamie Zawinski <jwz@jwz.org>
+ * Copyright (c) 2002-2011 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
GLfloat inc = 0.02 * (25.0 / times);
GLfloat spost = 0; /* starting texture coordinate offset */
- GLfloat alpha_inc = 0.9 / times; /* transparency fade factor */
+ GLfloat alpha_inc; /* transparency fade factor */
GLfloat alpha = 0.2; /* initial transparency */
glDisable (GL_TEXTURE_GEN_S);
bp->glx_context = init_GL(mi);
reshape_glblur (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ clear_gl_error(); /* WTF? sometimes "invalid op" from glViewport! */
if (!wire)
{