#define DEFAULTS "*delay: 30000 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
glEnable( GL_NORMALIZE );
glPolygonMode( GL_FRONT, GL_FILL );
} else {
+# ifndef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
glPolygonMode( GL_FRONT, GL_LINE );
+# endif
}
+# if 0
+ if (st->wire) {
+ glDisable(GL_DEPTH_TEST);
+ glColor3f (1, 1, 1);
+ glBegin(GL_LINE_LOOP);
+ glVertex3f(0, 0, 0); glVertex3f(st->width, 0, 0);
+ glVertex3f(st->width, st->height, 0); glVertex3f(0, st->height, 0);
+ glVertex3f(0, 0, 0); glVertex3f(st->width/4, 0, 0);
+ glVertex3f(st->width/4, st->height/4, 0); glVertex3f(0, st->height/4, 0);
+ glEnd();
+ }
+# endif
+
/* draw the dead cells if choosen */
if (st->keep_old_cells) {
for (b=0; b<st->num_cells; ++b) {
num_paint++;
/*glColor3f( fac, fac, fac );*/
+# if 0
+ if (st->wire) {
+ glBegin(GL_LINES);
+ glVertex3f(0, 0, 0);
+ glVertex3f(st->cell[b].x, st->cell[b].y, 0);
+ glEnd();
+ }
+# endif
+
glPushMatrix();
glTranslatef( st->cell[b].x, st->cell[b].y, 0.0 );
glRotatef( st->cell[b].rotation, 0.0, 0.0, 1.0 );
static void draw_cell( State *st, int shape )
{
+# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
+ if (st->wire) {
+ glDisable(GL_DEPTH_TEST);
+ glColor3f (1, 1, 1);
+ glPushMatrix();
+ glScalef (0.33, 0.33, 1);
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (-1, -1, 0); glVertex3f (-1, 1, 0);
+ glVertex3f ( 1, 1, 0); glVertex3f ( 1, -1, 0);
+ glEnd();
+ if (shape == 9) {
+ glBegin (GL_LINES);
+ glVertex3f (-1, -1, 0); glVertex3f (1, 1, 0);
+ glVertex3f (-1, 1, 0); glVertex3f (1, -1, 0);
+ glEnd();
+ }
+ glPopMatrix();
+ return;
+ }
+# endif
+
if (-1 == st->cell_list[shape]) {
st->cell_list[shape] = create_list( st, (double)shape/10.0 );
}
/* have a snack */
x = ((int)st->cell[b].x)/4;
- if (x<0) x=0; if (x>=w4) x = w4-1;
+ if (x<0) x=0;
+ if (x>=w4) x = w4-1;
y = ((int)st->cell[b].y)/4;
- if (y<0) y=0; if (y>=h4) y = h4-1;
+ if (y<0) y=0;
+ if (y>=h4) y = h4-1;
offset = x+y*w4;
reshape_glcells( ModeInfo *mi, int width, int height )
{
State *st = &sstate[MI_SCREEN(mi)];
+# ifdef HAVE_MOBILE
+ int rot = current_device_rotation();
+# endif
st->height = height;
st->width = width;
+# ifdef HAVE_MOBILE
+ st->screen_scale = (double)(width < height ? width : height) / 1600.0;
+# else
st->screen_scale = (double)width / 1600.0;
-
+# endif
+
st->radius = s_radius;
if (st->radius < 5) st->radius = 5;
if (st->radius > 200) st->radius = 200;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho( 0, width, height, 0, 200, 0 );
+# ifdef HAVE_MOBILE
+ glRotatef (rot, 0, 0, 1);
+# endif
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
-
if (st->food) free( st->food );
st->food = (int *)malloc( ((width*height)/16)*sizeof(int) );
/* create_cells( st );*/
+
+# ifdef HAVE_MOBILE
+ glTranslatef (st->width/2, st->height/2, 0);
+ if (rot == 90 || rot == -90 || rot == 270 || rot == -270)
+ st->width = height, st->height = width;
+ glRotatef (rot, 0, 0, 1);
+ if (st->wire) glScalef(0.8, 0.8, 1);
+ glTranslatef (-st->width/2, -st->height/2, 0);
+# endif
}
ENTRYPOINT void
st->num_cells = 0;
st->wire = MI_IS_WIREFRAME(mi);
-# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
- st->wire = 0;
-# endif
-
/* get settings */
st->max_cells = s_maxcells;;
if (st->max_cells < 50) st->max_cells = 50;
*(st->glx_context) );
mi->polygon_count = render( st );
-
+
if (mi->fps_p) do_fps (mi);
glFinish();