*
* 2007: Written by Matthias Toussaint
* 0.1 Initial version
- * 0.2 Bugfixes (threading) and code cleanup by Jamie Zavinsky
+ * 0.2 Bugfixes (threading) and code cleanup by Jamie Zawinski
* Window scaling bug + performance bug in tick()
*/
#define DEF_MINFOOD "5"
#define DEF_MAXFOOD "20"
#define DEF_DIVIDEAGE "20"
-#define DEF_MINDIST "1.40"
+#define DEF_MINDIST "1.4"
#define DEF_PAUSE "50"
#define DEFAULTS "*delay: 30000 \n" \
fprintf( stderr, "tick %d\n", usec );
gettimeofday( &tv1, NULL );
#endif
- glClearColor( 0, 0, 0, 0 );
-
+
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);