mi->polygon_count = 0;
- glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
if ((gp->glx_context = init_GL(mi)) != NULL) {
reshape_gleidescope(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ clear_gl_error(); /* WTF? sometimes "invalid op" from glViewport! */
glDrawBuffer(GL_BACK);