glPopMatrix();
}
- glPopMatrix();
glEndList();
}
(int)((1 - sqrt(frand(1.0))) * (glhanoi->numberOfDisks - 1));
glhanoi->wire = MI_IS_WIREFRAME(mi);
+
+# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
+ glhanoi->wire = 0;
+# endif
+
glhanoi->light = light;
glhanoi->fog = fog;
glhanoi->texture = texture;
mi->polygon_count = 0;
glLoadIdentity();
+ glRotatef(current_device_rotation(), 0, 0, 1);
update_glhanoi(glhanoi);
updateView(glhanoi);
return True;
}
+#if 0 /* #### doesn't work */
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
+ {
+ changeState(glhanoi, START);
+ return True;
+ }
+#endif
return False;
}