#define DEFAULTS "*delay: 30000 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_knot 0
# define release_knot 0
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
glClear(GL_COLOR_BUFFER_BIT);
}
now - bp->last_time >= duration)
{
bp->mode = 1; /* go out */
- bp->mode_tick = 10 * speed;
+ bp->mode_tick = 10 / speed;
bp->last_time = now;
}
}
if (--bp->mode_tick <= 0)
{
new_knot (mi);
- bp->mode_tick = 10 * speed;
+ bp->mode_tick = 10 / speed;
bp->mode = 2; /* go in */
}
}
if (bp->mode != 0)
{
GLfloat s = (bp->mode == 1
- ? bp->mode_tick / (10 * speed)
- : ((10 * speed) - bp->mode_tick + 1) / (10 * speed));
+ ? bp->mode_tick / (10 / speed)
+ : ((10 / speed) - bp->mode_tick + 1) / (10 / speed));
glScalef (s, s, s);
}