if (wire)
do_texture = False;
- if (!mps) {
- mps = (matrix_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (matrix_configuration));
- if (!mps) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- }
+ MI_INIT (mi, mps, NULL);
mp = &mps[MI_SCREEN(mi)];
mp->glx_context = init_GL(mi);