matrix_configuration *mp = &mps[MI_SCREEN(mi)];
if (event->xany.type == ButtonPress &&
- event->xbutton.button & Button1)
+ event->xbutton.button == Button1)
{
mp->button_down_p = True;
return True;
}
else if (event->xany.type == ButtonRelease &&
- event->xbutton.button & Button1)
+ event->xbutton.button == Button1)
{
mp->button_down_p = False;
return True;
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
check_gl_error ("texture param");
- xi->data = 0; /* don't free the texture data */
XDestroyImage (xi);
}