"*suppressRotationAnimation: True\n" \
# define refresh_planet 0
+# define release_planet 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#define DEF_STARS "True"
#define DEF_RESOLUTION "128"
#define DEF_IMAGE "BUILTIN"
+#define DEF_IMAGE2 "BUILTIN"
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
static int do_texture;
static int do_stars;
static char *which_image;
+static char *which_image2;
static int resolution;
static XrmOptionDescRec opts[] = {
{"-stars", ".glplanet.stars", XrmoptionNoArg, "true" },
{"+stars", ".glplanet.stars", XrmoptionNoArg, "false" },
{"-spin", ".glplanet.spin", XrmoptionSepArg, 0 },
- {"-image", ".glplanet.image", XrmoptionSepArg, 0 },
+ {"-image", ".glplanet.image", XrmoptionSepArg, 0 },
+ {"-image2", ".glplanet.image2", XrmoptionSepArg, 0 },
{"-resolution", ".glplanet.resolution", XrmoptionSepArg, 0 },
};
{&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
{&do_stars, "stars", "Stars", DEF_STARS, t_Bool},
{&which_image, "image", "Image", DEF_IMAGE, t_String},
+ {&which_image2,"image2", "Image", DEF_IMAGE2, t_String},
{&resolution, "resolution","Resolution", DEF_RESOLUTION, t_Int},
};
#ifdef USE_MODULES
ModStruct planet_description =
-{"planet", "init_planet", "draw_planet", "release_planet",
+{"planet", "init_planet", "draw_planet", NULL,
"draw_planet", "init_planet", NULL, &planet_opts,
1000, 1, 2, 1, 4, 1.0, "",
"Animates texture mapped sphere (planet)", 0, NULL};
MI_COLORMAP (mi), xpm_data);
char buf[1024];
clear_gl_error();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ /* iOS invalid enum:
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, image->width);
+ */
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
image->width, image->height, 0,
GL_RGBA,
image->data);
sprintf (buf, "builtin texture (%dx%d)", image->width, image->height);
check_gl_error(buf);
-
- /* setup parameters for texturing */
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
-static void
+static Bool
setup_file_texture (ModeInfo *mi, char *filename)
{
Display *dpy = mi->dpy;
Colormap cmap = mi->xgwa.colormap;
XImage *image = xpm_file_to_ximage (dpy, visual, cmap, filename);
+ if (!image) return False;
clear_gl_error();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, image->width);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
image->width, image->height, 0,
GL_RGBA,
sprintf (buf, "texture: %.100s (%dx%d)",
filename, image->width, image->height);
check_gl_error(buf);
-
- /* setup parameters for texturing */
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, image->width);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ return True;
}
{
planetstruct *gp = &planets[MI_SCREEN(mi)];
+ glGenTextures (1, &gp->tex1);
+ glBindTexture (GL_TEXTURE_2D, gp->tex1);
+
+ /* Must be after glBindTexture */
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
if (!which_image ||
!*which_image ||
!strcmp(which_image, "BUILTIN"))
{
- glGenTextures (1, &gp->tex1);
- glBindTexture (GL_TEXTURE_2D, gp->tex1);
+ BUILTIN1:
setup_xpm_texture (mi, earth_xpm);
- glGenTextures (1, &gp->tex2);
- glBindTexture (GL_TEXTURE_2D, gp->tex2);
+ }
+ else
+ {
+ if (! setup_file_texture (mi, which_image))
+ goto BUILTIN1;
+ }
+
+ check_gl_error("texture 1 initialization");
+
+ glGenTextures (1, &gp->tex2);
+ glBindTexture (GL_TEXTURE_2D, gp->tex2);
+
+ /* Must be after glBindTexture */
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ if (!which_image2 ||
+ !*which_image2 ||
+ !strcmp(which_image2, "BUILTIN"))
+ {
+ BUILTIN2:
setup_xpm_texture (mi, earth_night_xpm);
}
else
{
- glGenTextures (1, &gp->tex1);
- glBindTexture (GL_TEXTURE_2D, gp->tex1);
- setup_file_texture (mi, which_image);
+ if (! setup_file_texture (mi, which_image2))
+ goto BUILTIN2;
}
- check_gl_error("texture initialization");
+ check_gl_error("texture 2 initialization");
/* Need to flip the texture top for bottom for some reason. */
glMatrixMode (GL_TEXTURE);
ENTRYPOINT void
reshape_planet (ModeInfo *mi, int width, int height)
{
+ planetstruct *gp = &planets[MI_SCREEN(mi)];
GLfloat h = (GLfloat) height / (GLfloat) width;
+ glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));
+
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
}
+static void free_planet (ModeInfo * mi);
+
+
ENTRYPOINT void
init_planet (ModeInfo * mi)
{
int screen = MI_SCREEN(mi);
Bool wire = MI_IS_WIREFRAME(mi);
- if (planets == NULL) {
- if ((planets = (planetstruct *) calloc(MI_NUM_SCREENS(mi),
- sizeof (planetstruct))) == NULL)
- return;
- }
+ MI_INIT (mi, planets, free_planet);
gp = &planets[screen];
+ gp->window = MI_WINDOW(mi);
+
if ((gp->glx_context = init_GL(mi)) != NULL) {
reshape_planet(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
}
}
-ENTRYPOINT void
-release_planet (ModeInfo * mi)
+static void
+free_planet (ModeInfo * mi)
{
- if (planets != NULL) {
- int screen;
-
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- planetstruct *gp = &planets[screen];
-
- if (gp->glx_context) {
- /* Display lists MUST be freed while their glXContext is current. */
- /* but this gets a BadMatch error. -jwz */
- /*glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));*/
-
- if (glIsList(gp->platelist))
- glDeleteLists(gp->platelist, 1);
- if (glIsList(gp->starlist))
- glDeleteLists(gp->starlist, 1);
- }
- }
- (void) free((void *) planets);
- planets = NULL;
+ planetstruct *gp = &planets[MI_SCREEN(mi)];
+
+ if (gp->glx_context) {
+ glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));
+
+ if (glIsList(gp->platelist))
+ glDeleteLists(gp->platelist, 1);
+ if (glIsList(gp->starlist))
+ glDeleteLists(gp->starlist, 1);
}
- FreeAllGL(mi);
}