- applyMovements(sc->school);
- drawSchool(sc->colors, sc->school, sc->bboxList, sc->goalList, sc->fishList, sc->rotCounter, sc->drawGoal, sc->drawBBox,
- sc->fish_polys, sc->box_polys,
- &mi->polygon_count);
- computeAccelerations(sc->school);
+ glschool_applyMovements(sc->school);
+ glschool_drawSchool(sc->colors, sc->school, sc->bboxList,
+ sc->goalList, sc->fishList, sc->rotCounter,
+ sc->drawGoal, sc->drawBBox,
+ sc->fish_polys, sc->box_polys,
+ &mi->polygon_count);
+ glschool_computeAccelerations(sc->school);