"*showFPS: False \n" \
"*fpsSolid: True \n" \
"*useSHM: True \n" \
- "*titleFont: -*-helvetica-medium-r-normal-*-180-*\n" \
+ "*titleFont: -*-helvetica-medium-r-normal-*-*-180-*-*-*-*-*-*\n" \
"*desktopGrabber: xscreensaver-getimage -no-desktop %s\n" \
"*grabDesktopImages: False \n" \
"*chooseRandomImages: True \n"
# define DEF_MIPMAP "True"
#include "grab-ximage.h"
-#include "glxfonts.h"
+#include "texfont.h"
typedef struct {
double x, y, w, h;
if (do_titles &&
- img->title && *img->title)
+ img->title && *img->title &&
+ (sp->state == IN || sp->state == FULL))
{
- int x = 10;
- int y = mi->xgwa.height - 10;
- glColor4f (0, 0, 0, sp->opacity); /* cheap-assed dropshadow */
- print_gl_string (mi->dpy, ss->font_data,
- mi->xgwa.width, mi->xgwa.height, x, y,
- img->title, False);
- x++; y++;
glColor4f (1, 1, 1, sp->opacity);
- print_gl_string (mi->dpy, ss->font_data,
- mi->xgwa.width, mi->xgwa.height, x, y,
- img->title, False);
+ print_texture_label (mi->dpy, ss->font_data,
+ mi->xgwa.width, mi->xgwa.height,
+ 1, img->title);
}
}
glPopMatrix();