ximage = screen_to_ximage (mi->xgwa.screen, mi->window);
- ss->tw = ximage->width;
- ss->th = ximage->height;
+ ss->tw = mi->xgwa.width;
+ ss->th = mi->xgwa.height;
+/* ss->tw = ximage->width; */
+/* ss->th = ximage->height; */
ss->qw *= (GLfloat) ss->tw / MI_WIDTH(mi);
ss->qh *= (GLfloat) ss->th / MI_HEIGHT(mi);