+.de EX \"Begin example
+.ne 5
+.if n .sp 1
+.if t .sp .5
+.nf
+.in +.5i
+..
+.de EE
+.fi
+.in -.5i
+.if n .sp 1
+.if t .sp .5
+..
.TH XScreenSaver 1 "25-Jul-98" "X Version 11"
.SH NAME
gltext - draws text spinning around in 3D
[\-display \fIhost:display.screen\fP] [\-window] [\-root]
[\-visual \fIvisual\fP] [\-delay \fImicroseconds\fP] [\-fps]
[\-text \fIstring\fP]
+[\-wander] [\-no-wander]
+[\-spin \fIaxes\fP]
+[\-no-spin]
.SH DESCRIPTION
The \fIgltext\fP program draws some text spinning around in 3D, using
a font that appears to be made of solid tubes.
.B \-text \fIstring\fP
The text to display. This may contain newlines, but it shouldn't be
very long. The default is to display the machine name and OS version.
+
+This may also be a format string acceptable to
+.BR date (1)
+and
+.BR strftime (3) ,
+in which case, it will be updated once a second. So to make this
+program display a spinning digital clock, you could do this:
+.EX
+gltext -text "%A%n%d %b %Y%n%l:%M:%S %p"
+.EE
+To include a literal `%', you must double it: `%%'.
+
+See the man page for
+.BR strftime (3)
+for more details.
.TP 8
.B \-fps
Display a running tally of how many frames per second are being rendered.
In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of
your GL performance.
+.TP 8
+.B \-wander
+Move the text around the screen. This is the default.
+.TP 8
+.B \-no\-wander
+Keep the text centered on the screen.
+.TP 8
+.B \-spin
+Which axes around which the text should spin. The default is "XYZ",
+meaning rotate it freely in space. "\fB\-spin Z\fP" would rotate the
+text in the plane of the screen while not rotating it into or out
+of the screen; etc.
+.TP 8
+.B \-no\-spin
+Don't spin the text at all: the same as \fB\-spin ""\fP.
.SH ENVIRONMENT
.PP
.TP 8