-/* gltrackball, Copyright (c) 2002, 2005 Jamie Zawinski <jwz@jwz.org>
+/* gltrackball, Copyright (c) 2002-2008 Jamie Zawinski <jwz@jwz.org>
* GL-flavored wrapper for trackball.c
*
* Permission to use, copy, modify, distribute, and sell this software and its
# define Button4 4 /* X11/Xlib.h */
# define Button5 5
+# define Button6 6
+# define Button7 7
/* Call this when a mouse-wheel click is detected.
Clicks act like horizontal or vertical drags.
Percent is the length of the drag as a percentage of the screen size.
- Button is 'Button4' or 'Button5'.
+ Button is 'Button4' or 'Button5' (for the vertical wheel)
+ or 'Button5' or 'Button6' (for the horizontal wheel).
+ If `flip_p' is true, swap the horizontal and vertical axes.
*/
void
gltrackball_mousewheel (trackball_state *ts,
- int button, int percent, int horizontal_p)
+ int button, int percent, int flip_p)
{
int up_p;
double move;
+ int horizontal_p;
+
+#ifdef HAVE_COCOA
+ flip_p = 0; /* MacOS has already handled this. */
+#endif
+
switch (button) {
- case Button4: up_p = 1; break;
- case Button5: up_p = 0; break;
+ case Button4: up_p = 1; horizontal_p = 0; break;
+ case Button5: up_p = 0; horizontal_p = 0; break;
+ case Button6: up_p = 1; horizontal_p = 1; break;
+ case Button7: up_p = 0; horizontal_p = 1; break;
default: abort(); break;
}
- if (horizontal_p) up_p = !up_p;
+ if (flip_p)
+ {
+ horizontal_p = !horizontal_p;
+ up_p = !up_p;
+ }
move = (up_p
? 1.0 - (percent / 100.0)