+++ /dev/null
-/* glxfonts, Copyright (c) 2001-2014 Jamie Zawinski <jwz@jwz.org>
- * Loads X11 fonts for use with OpenGL.
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation. No representations are made about the suitability of this
- * software for any purpose. It is provided "as is" without express or
- * implied warranty.
- *
- * Loads X11 fonts for use with OpenGL.
- */
-
-#ifndef __GLXFONTS_H__
-#define __GLXFONTS_H__
-
-#include "texfont.h"
-
-/* Draws the string on the window at the given pixel position.
- Newlines and tab stops are honored.
- Any numbers inside [] will be rendered as a subscript.
- Assumes the font has been loaded as with load_texture_font().
-
- If width and height are 0, then instead the text is placed
- into the 3D scene at the origin, billboarded to face the
- viewer.
- */
-void print_gl_string (Display *dpy,
- texture_font_data *font,
- int window_width, int window_height,
- GLfloat x, GLfloat y,
- const char *string,
- Bool clear_background_p);
-
-#endif /* __GLXFONTS_H__ */