-#ifndef HAVE_GLBITMAP
-# include "texfont.h"
-#endif /* !HAVE_GLBITMAP */
-
-#ifdef HAVE_GLBITMAP
-/* This is basically the same as glXUseXFont().
- We have our own version of it for portability.
- */
-extern void xscreensaver_glXUseXFont (Display *dpy, Font font,
- int first, int count, int listbase);
-#endif /* HAVE_GLBITMAP */
-
-/* Loads the font named by the X resource "res".
- Returns an XFontStruct.
- Also converts the font to a set of GL lists and returns the first list.
-*/
-extern void load_font (Display *, char *resource,
- XFontStruct **font_ret,
- GLuint *dlist_ret);
-
-/* Bounding box of the string in pixels.
- */
-extern int string_width (XFontStruct *f, const char *c, int *height_ret);