- static GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
- static GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
- static GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
- static GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
- static GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ static const GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+ static const GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ hypertorusstruct *hp = &hyper[MI_SCREEN(mi)];