# include "config.h"
#endif
-#include "xpm-ximage.h"
+#include "ximage-loader.h"
#include "gltrackball.h"
-#include "../images/jigglymap.xpm"
+#include "images/gen/jigglymap_png.h"
#ifdef USE_GL
static void init_texture(ModeInfo *mi)
{
- XImage *img = xpm_to_ximage(mi->dpy, mi->xgwa.visual,
- mi->xgwa.colormap, jigglymap_xpm);
+ XImage *img = image_data_to_ximage(mi->dpy, mi->xgwa.visual,
+ jigglymap_png, sizeof(jigglymap_png));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
img->width, img->height, 0, GL_RGBA,