# define DEFAULTS "*delay: 20000\n" \
"*showFPS: False\n" \
"*wireframe: False\n" \
- "*color: cycle\n" \
- "*shininess: 100\n" \
- "*complexity: 2\n" \
- "*speed: 500\n" \
- "*distance: 100\n" \
- "*hold: 800\n" \
- "*spherism: 200\n" \
- "*damping: 500\n"
-
# include "xlockmore.h"
#else
jigglystruct *js = &jss[MI_SCREEN(mi)];
if(event->xany.type == ButtonPress &&
- event->xbutton.button & Button1) {
+ event->xbutton.button == Button1) {
js->button_down = 1;
gltrackball_start(js->trackball, event->xbutton.x, event->xbutton.y,
MI_WIDTH(mi), MI_HEIGHT(mi));
return True;
}
else if(event->xany.type == ButtonRelease &&
- event->xbutton.button & Button1) {
+ event->xbutton.button == Button1) {
js->button_down = 0;
return True;
}
+ else if (event->xany.type == ButtonPress &&
+ (event->xbutton.button == Button4 ||
+ event->xbutton.button == Button5))
+ {
+ gltrackball_mousewheel (js->trackball, event->xbutton.button, 10,
+ !!event->xbutton.state);
+ return True;
+ }
else if(event->xany.type == MotionNotify && js->button_down) {
gltrackball_track(js->trackball, event->xmotion.x, event->xmotion.y,
MI_WIDTH(mi), MI_HEIGHT(mi));