hedge *h2, *hn1, *hn2;
vertex *vtxn;
edge *en;
- face *f1, *f2;
+ face *f1;
f1 = h->f;
h2 = partner(h);
- f2 = h2->f;
vtxn = vertex_new(f1->s, v);
hn1 = hedge_new(h, vtxn);
const GLfloat scolor[4]= {0.9f, 0.9f, 0.9f, 0.5f};
glDrawBuffer(GL_BACK);
- glClearColor(0, 0, 0, 0);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);