"*suppressRotationAnimation: True\n" \
-# define refresh_jigsaw 0
+# define free_jigsaw 0
# define release_jigsaw 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
make_puzzle_grid (mi);
}
{
jigsaw_configuration *jc = &sps[MI_SCREEN(mi)];
GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
- glViewport (0, 0, (GLint) width, (GLint) height);
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
jigsaw_configuration *jc;
int wire = MI_IS_WIREFRAME(mi);
- MI_INIT (mi, sps, NULL);
+ MI_INIT (mi, sps);
jc = &sps[MI_SCREEN(mi)];
jc->glx_context = init_GL(mi);