-/* Juggler3D, Copyright (c) 2005 Brian Apps <brian@jugglesaver.co.uk>
+/* Juggler3D, Copyright (c) 2005-2008 Brian Apps <brian@jugglesaver.co.uk>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
}
else if (pEvent->xany.type == ButtonPress &&
(pEvent->xbutton.button == Button4 ||
- pEvent->xbutton.button == Button5))
+ pEvent->xbutton.button == Button5 ||
+ pEvent->xbutton.button == Button6 ||
+ pEvent->xbutton.button == Button7))
{
gltrackball_mousewheel (pState->trackball, pEvent->xbutton.button, 2,
!pEvent->xbutton.state);