lockward Puts verts in lists without glBegin!
pinion Uses glSelectBuffer and gluPickMatrix for mouse-clicks.
pipes Uses glMap2f for the Utah Teapot.
- polyhedra Uses GLUtesselator; also Utah Teapot.
+ polyhedra Uses GLUtesselator (concave objects); also Utah Teapot.
skytentacles Uses GL_LINE in -cel mode.
timetunnel Uses GL_CONSTANT_ALPHA and all kinds of other stuff.
#elif defined(HAVE_COCOA)
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
-#else
+#else /* X11 */
+# ifndef GL_GLEXT_PROTOTYPES
+# define GL_GLEXT_PROTOTYPES /* for glBindBuffer */
+# endif
# include <GL/glx.h>
# include <GL/glu.h>
#endif
#define countof(x) (sizeof((x))/sizeof((*x)))
#undef Assert
-#define Assert(C,S) do { \
- if (!(C)) { \
- fprintf (stderr, "jwzgles: %s\n", S); \
- abort(); \
- }} while(0)
+
+#ifdef HAVE_COCOA
+ extern void jwxyz_abort (const char *fmt, ...) __dead2;
+# define Assert(C,S) do { if (!(C)) { jwxyz_abort ("%s",S); }} while(0)
+#else
+# define Assert(C,S) do { \
+ if (!(C)) { \
+ fprintf (stderr, "jwzgles: %s\n", S); \
+ abort(); \
+ }} while(0)
+#endif
typedef struct { GLfloat x, y, z; } XYZ;
typedef union { const void *v; GLfloat f; GLuint i; } void_int;
typedef struct { /* saved args for glDrawArrays */
- int size, type, stride, bytes;
+ int binding, size, type, stride, bytes;
void *data;
} draw_array;
} list_fn;
-typedef struct { /* saved activity within glNewList */
+typedef struct { /* a display list: saved activity within glNewList */
int id;
int size, count;
list_fn *fns;
+
+ /* Named buffer that should be freed when this display list is deleted. */
+ GLuint buffer;
+
} list;
-typedef struct { /* A display list */
+typedef struct { /* All display lists */
list *lists;
int count, size;
} list_set;
switch (mode) {
# define SS(X) case GL_##X: return STRINGIFY(X);
SS(ALPHA)
+ SS(ALPHA_TEST)
SS(AMBIENT)
SS(AMBIENT_AND_DIFFUSE)
+ SS(ARRAY_BUFFER)
SS(AUTO_NORMAL)
SS(BACK)
SS(BLEND)
SS(BLEND_DST)
SS(BLEND_SRC)
SS(BLEND_SRC_ALPHA)
- SS(RGBA_MODE)
- SS(DOUBLEBUFFER)
- SS(GREATER)
- SS(ALPHA_TEST)
- SS(LESS)
SS(BYTE)
SS(C3F_V3F)
SS(C4F_N3F_V3F)
SS(CCW)
SS(CLAMP)
SS(COLOR_ARRAY)
+ SS(COLOR_ARRAY_BUFFER_BINDING);
SS(COLOR_MATERIAL)
SS(COLOR_MATERIAL_FACE)
SS(COLOR_MATERIAL_PARAMETER)
SS(DEPTH_BUFFER_BIT)
SS(DEPTH_TEST)
SS(DIFFUSE)
+ SS(DOUBLEBUFFER)
SS(DST_ALPHA)
SS(DST_COLOR)
+ SS(DYNAMIC_DRAW)
+ SS(ELEMENT_ARRAY_BUFFER)
SS(EYE_LINEAR)
SS(EYE_PLANE)
SS(FEEDBACK)
SS(FOG)
SS(FRONT)
SS(FRONT_AND_BACK)
+ SS(GREATER)
SS(INTENSITY)
SS(INVALID_ENUM)
SS(INVALID_OPERATION)
SS(INVALID_VALUE)
+ SS(LESS)
SS(LIGHT0)
SS(LIGHT1)
SS(LIGHT2)
SS(NEAREST_MIPMAP_NEAREST)
SS(NORMALIZE)
SS(NORMAL_ARRAY)
+ SS(NORMAL_ARRAY_BUFFER_BINDING);
SS(OBJECT_LINEAR)
SS(OBJECT_PLANE)
SS(ONE_MINUS_DST_ALPHA)
SS(REPEAT)
SS(RGB)
SS(RGBA)
+ SS(RGBA_MODE)
SS(S)
SS(SELECT)
SS(SEPARATE_SPECULAR_COLOR)
SS(SRC_COLOR)
SS(STACK_OVERFLOW)
SS(STACK_UNDERFLOW)
+ SS(STATIC_DRAW)
SS(STENCIL_BUFFER_BIT)
SS(T)
SS(T2F_C3F_V3F)
SS(TEXTURE_BORDER_COLOR)
SS(TEXTURE_COMPONENTS)
SS(TEXTURE_COORD_ARRAY)
+ SS(TEXTURE_COORD_ARRAY_BUFFER_BINDING);
SS(TEXTURE_ENV)
SS(TEXTURE_ENV_COLOR)
SS(TEXTURE_ENV_MODE)
SS(V2F)
SS(V3F)
SS(VERTEX_ARRAY)
+ SS(VERTEX_ARRAY_BUFFER_BINDING);
/*SS(COLOR_BUFFER_BIT) -- same value as GL_LIGHT0 */
# undef SS
case (GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT):
#endif /* DEBUG */
+static void
+make_room (const char *name, void **array, int span, int *count, int *size)
+{
+ if (*count + 1 >= *size)
+ {
+ int new_size = (*count + 20) * 1.2; /* mildly exponential */
+ *array = realloc (*array, new_size * span);
+ Assert (*array, "out of memory");
+ /* LOG3("%s: grew %d -> %d", name, *size, new_size); */
+ *size = new_size;
+ }
+}
+
+
int
jwzgles_glGenLists (int n)
{
{
list *L;
int id = 0;
-
- /* Adding a new list at the end. Make room for it.
- */
- if (state->lists.count >= state->lists.size - 1)
- {
- int new_size = 20 + (state->lists.size * 1.2);
- state->lists.lists = (list *)
- realloc (state->lists.lists,
- new_size * sizeof (*state->lists.lists));
- Assert (state->lists.lists, "out of memory");
- state->lists.size = new_size;
- LOG1("glGenLists grew -> %d", new_size);
- }
+ make_room ("glGenLists",
+ (void **) &state->lists.lists,
+ sizeof (*state->lists.lists),
+ &state->lists.count, &state->lists.size);
state->lists.count++;
id = state->lists.count;
L = &state->lists.lists[id-1];
}
+static void save_arrays (list_fn *, int);
+static void restore_arrays (list_fn *, int);
+static void copy_array_data (draw_array *, int, const char *);
+static void optimize_arrays (void);
+
void
jwzgles_glEndList (void)
{
Assert (state->set.count == 0, "missing glEnd");
Assert (!state->compiling_verts, "glEndList not allowed inside glBegin");
LOG1("glEndList %d", state->compiling_list);
+ optimize_arrays();
state->compiling_list = 0;
}
-static void save_arrays (list_fn *, int);
-static void restore_arrays (list_fn *, int);
-static void copy_array_data (draw_array *, int, const char *);
-
static void
list_push (const char * const name,
list_fn_cb fn, fn_proto proto, void_int *av)
L = &state->lists.lists[state->compiling_list-1];
Assert (L, "glNewList: no list");
- if (L->count >= L->size - 1)
- {
- int new_size = 20 + (L->size * 1.2);
- L->fns = (list_fn *) realloc (L->fns, new_size * sizeof (*L->fns));
- Assert (L->fns, "glNewList: no functions");
- L->size = new_size;
- }
-
+ make_room ("glNewLists",
+ (void **) &L->fns, sizeof (*L->fns),
+ &L->count, &L->size);
memset (&L->fns[L->count], 0, sizeof (*L->fns));
-
F = L->fns + L->count;
F->name = name;
LOG2 (" push %-12s %7.3f", name, av[0].f);
break;
case PROTO_II:
- if (fn == (list_fn_cb) &jwzgles_glBindTexture)
+ if (fn == (list_fn_cb) &jwzgles_glBindTexture ||
+ fn == (list_fn_cb) &jwzgles_glBindBuffer)
LOG3 (" push %-12s %s %d", name, mode_desc (av[0].i), av[1].i);
else
LOG3 (" push %-12s %d %d", name, av[0].i, av[1].i);
{
int j;
for (j = 0; j < 4; j++)
- {
- if (lf->arrays[j].data)
- free (lf->arrays[j].data);
- }
+ /* If there's a binding, 'data' is an index, not a ptr. */
+ if (!lf->arrays[j].binding &&
+ lf->arrays[j].data)
+ free (lf->arrays[j].data);
+ free (lf->arrays);
}
}
if (L->fns)
free (L->fns);
+ if (L->buffer)
+ glDeleteBuffers (1, &L->buffer);
memset (L, 0, sizeof (*L));
L->id = id;
(state->compiling_verts ? " rec " : ""),
v[0], v[1], v[2]);
- state->set.cnorm.x = v[0];
- state->set.cnorm.y = v[1];
- state->set.cnorm.z = v[2];
- state->set.ncount++;
- if (state->set.count > 0 && state->set.ncount == 1) /* not first! */
- state->set.ncount++;
-
- if (! state->compiling_verts) /* outside glBegin */
+ if (state->compiling_verts) /* inside glBegin */
+ {
+ state->set.cnorm.x = v[0];
+ state->set.cnorm.y = v[1];
+ state->set.cnorm.z = v[2];
+ state->set.ncount++;
+ if (state->set.count > 0 && state->set.ncount == 1) /* not first! */
+ state->set.ncount++;
+ }
+ else /* outside glBegin */
{
glNormal3f (v[0], v[1], v[2]);
CHECK("glNormal3f");
(state->compiling_verts ? " rec " : ""),
v[0], v[1], v[2], v[3]);
- state->set.ctex.s = v[0];
- state->set.ctex.t = v[1];
- state->set.ctex.r = v[2];
- state->set.ctex.q = v[3];
- state->set.tcount++;
- if (state->set.count > 0 && state->set.tcount == 1) /* not first! */
- state->set.tcount++;
-
Assert (state->compiling_verts, "glTexCoord4fv outside glBegin");
+
+ if (state->compiling_verts) /* inside glBegin */
+ {
+ state->set.ctex.s = v[0];
+ state->set.ctex.t = v[1];
+ state->set.ctex.r = v[2];
+ state->set.ctex.q = v[3];
+ state->set.tcount++;
+ if (state->set.count > 0 && state->set.tcount == 1) /* not first! */
+ state->set.tcount++;
+ }
}
}
(state->compiling_verts ? " rec " : ""),
v[0], v[1], v[2], v[3]);
- state->set.ccolor.r = v[0];
- state->set.ccolor.g = v[1];
- state->set.ccolor.b = v[2];
- state->set.ccolor.a = v[3];
- state->set.ccount++;
- if (state->set.count > 0 && state->set.ccount == 1) /* not first! */
- state->set.ccount++;
-
- if (! state->compiling_verts) /* outside glBegin */
+ if (state->compiling_verts) /* inside glBegin */
+ {
+ state->set.ccolor.r = v[0];
+ state->set.ccolor.g = v[1];
+ state->set.ccolor.b = v[2];
+ state->set.ccolor.a = v[3];
+ state->set.ccount++;
+ if (state->set.count > 0 && state->set.ccount == 1) /* not first! */
+ state->set.ccount++;
+ }
+ else /* outside glBegin */
{
glColor4f (v[0], v[1], v[2], v[3]);
CHECK("glColor4");
Assert (state->compiling_verts == 1, "missing glBegin");
state->compiling_verts--;
+ Assert (!state->replaying_list, "how did glEnd get into a display list?");
+
if (!state->replaying_list)
{
LOG5 ("%s [V = %d, N = %d, T = %d, C = %d]",
was_color = jwzgles_glIsEnabled (GL_COLOR_ARRAY);
was_mat = jwzgles_glIsEnabled (GL_COLOR_MATERIAL);
+ /* If we're executing glEnd in immediate mode, not from inside a display
+ list (which is the only way it happens, because glEnd doesn't go into
+ display lists), make sure we're not stomping on a saved buffer list:
+ in immediate mode, vertexes are client-side only.
+ */
+ if (! state->compiling_list)
+ jwzgles_glBindBuffer (GL_ARRAY_BUFFER, 0);
+
if (s->ncount > 1)
{
is_norm = 1;
else
is_mat = 0;
+ glBindBuffer (GL_ARRAY_BUFFER, 0); /* This comes later. */
jwzgles_glDrawArrays (s->mode, 0, s->count);
+ glBindBuffer (GL_ARRAY_BUFFER, 0); /* Keep out of others' hands */
# define RESET(VAR,FN,ARG) do { \
if (is_##VAR != was_##VAR) { \
}
+/* The display list is full of calls to glDrawArrays(), plus saved arrays
+ of the values we need to restore before calling it. "Restore" means
+ "ship them off to the GPU before each call".
+
+ So instead, this function walks through the display list and
+ combines all of those vertex, normal, texture and color values into
+ a single VBO array; ships those values off to the GPU *once* at the
+ time of glEndList; and when running the list with glCallList, the
+ values are already on the GPU and don't need to be sent over again.
+
+ The VBO persists in the GPU until the display list is deleted.
+ */
+static void
+optimize_arrays (void)
+{
+ list *L = &state->lists.lists[state->compiling_list-1];
+ int i, j;
+ GLfloat *combo = 0;
+ int combo_count = 0;
+ int combo_size = 0;
+ GLuint buf_name = 0;
+
+ Assert (state->compiling_list, "not compiling a list");
+ Assert (L, "no list");
+ Assert (!L->buffer, "list already has a buffer");
+
+ glGenBuffers (1, &buf_name);
+ CHECK("glGenBuffers");
+ if (! buf_name) return;
+
+ L->buffer = buf_name;
+
+ /* Go through the list and dump the contents of the various saved arrays
+ into one large array.
+ */
+ for (i = 0; i < L->count; i++)
+ {
+ list_fn *F = &L->fns[i];
+ int count;
+ if (! F->arrays)
+ continue;
+ count = F->argv[2].i; /* 3rd arg to glDrawArrays */
+
+ for (j = 0; j < 4; j++)
+ {
+ draw_array *A = &F->arrays[j];
+ int ocount = combo_count;
+
+ /* If some caller is using arrays that don't have floats in them,
+ we just leave them as-is and ship them over at each call.
+ Doubt this ever really happens.
+ */
+ if (A->type != GL_FLOAT)
+ continue;
+
+ if (! A->data) /* No array. */
+ continue;
+
+ Assert (A->bytes > 0, "no bytes in draw_array");
+ Assert (((unsigned long) A->data > 0xFFFF),
+ "buffer data not a pointer");
+
+ combo_count += A->bytes / sizeof(*combo);
+ make_room ("optimize_arrays",
+ (void **) &combo, sizeof(*combo),
+ &combo_count, &combo_size);
+ memcpy (combo + ocount, A->data, A->bytes);
+ A->binding = buf_name;
+ free (A->data);
+ /* 'data' is now the byte offset into the VBO. */
+ A->data = (void *) (ocount * sizeof(*combo));
+ /* LOG3(" loaded %lu floats to pos %d of buffer %d",
+ A->bytes / sizeof(*combo), ocount, buf_name); */
+ }
+ }
+
+ if (combo_count == 0) /* Nothing to do! */
+ {
+ if (combo) free (combo);
+ glDeleteBuffers (1, &buf_name);
+ L->buffer = 0;
+ return;
+ }
+
+ glBindBuffer (GL_ARRAY_BUFFER, buf_name);
+ glBufferData (GL_ARRAY_BUFFER,
+ combo_count * sizeof (*combo),
+ combo,
+ GL_STATIC_DRAW);
+ glBindBuffer (GL_ARRAY_BUFFER, 0); /* Keep out of others' hands */
+
+ LOG3(" loaded %d floats of list %d into VBO %d",
+ combo_count, state->compiling_list, buf_name);
+
+# ifdef DEBUG
+# if 0
+ for (i = 0; i < combo_count; i++)
+ {
+ if (i % 4 == 0)
+ fprintf (stderr, "\njwzgles: %4d: ", i);
+ fprintf (stderr, " %7.3f", combo[i]);
+ }
+ fprintf (stderr, "\n");
+# endif
+# endif /* DEBUG */
+
+ if (combo) free (combo);
+}
+
+
void
jwzgles_glCallList (int id)
{
break;
case PROTO_II:
- if (fn == (list_fn_cb) &jwzgles_glBindTexture)
+ if (fn == (list_fn_cb) &jwzgles_glBindTexture ||
+ fn == (list_fn_cb) &jwzgles_glBindBuffer)
LOG3 (" call %-12s %s %d", F->name,
mode_desc (av[0].i), av[1].i);
else
/* if (state->set.count > 0) */
{
+ glGetIntegerv (GL_VERTEX_ARRAY_BUFFER_BINDING, &A[i].binding);
glGetIntegerv (GL_VERTEX_ARRAY_SIZE, &A[i].size);
glGetIntegerv (GL_VERTEX_ARRAY_TYPE, &A[i].type);
glGetIntegerv (GL_VERTEX_ARRAY_STRIDE, &A[i].stride);
if (state->set.ncount > 1)
{
A[i].size = 3;
+ glGetIntegerv (GL_NORMAL_ARRAY_BUFFER_BINDING, &A[i].binding);
glGetIntegerv (GL_NORMAL_ARRAY_TYPE, &A[i].type);
glGetIntegerv (GL_NORMAL_ARRAY_STRIDE, &A[i].stride);
glGetPointerv (GL_NORMAL_ARRAY_POINTER, &A[i].data);
i++;
if (state->set.tcount > 1)
{
+ glGetIntegerv (GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, &A[i].binding);
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_SIZE, &A[i].size);
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_TYPE, &A[i].type);
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_STRIDE, &A[i].stride);
i++;
if (state->set.ccount > 1)
{
+ glGetIntegerv (GL_COLOR_ARRAY_BUFFER_BINDING, &A[i].binding);
glGetIntegerv (GL_COLOR_ARRAY_SIZE, &A[i].size);
glGetIntegerv (GL_COLOR_ARRAY_TYPE, &A[i].type);
glGetIntegerv (GL_COLOR_ARRAY_STRIDE, &A[i].stride);
{
int bytes = count * A->stride;
- Assert (bytes == A->bytes, "array data corrupted");
+ if (A->binding)
+ {
+ fprintf (stderr,
+ "jwzgles: %s %s %d %s %2d, %4d = %5d bind %d @ %d\n",
+ action, name,
+ A->size, mode_desc(A->type), A->stride,
+ count, bytes, A->binding, (int) A->data);
+ }
+ else
+ {
+ Assert (bytes == A->bytes, "array data corrupted");
+
+ fprintf (stderr, "jwzgles: %s %s %d %s %2d, %4d = %5d @ %lX",
+ action, name,
+ A->size, mode_desc(A->type), A->stride,
+ count, bytes, (unsigned long) A->data);
+ if (old)
+ fprintf (stderr, " / %lX", (unsigned long) old);
+ fprintf (stderr, "\n");
+ }
- fprintf (stderr, "jwzgles: %s %s %d %s %2d, %4d = %5d @ %lX",
- action, name,
- A->size, mode_desc(A->type), A->stride,
- count, bytes, (unsigned long) A->data);
- if (old)
- fprintf (stderr, " / %lX", (unsigned long) old);
- fprintf (stderr, "\n");
+ if (A->binding)
+ {
+ Assert (((unsigned long) A->data < 0xFFFF),
+ "buffer binding should be a numeric index,"
+ " but looks like a pointer");
# if 0
- {
+ /* glGetBufferSubData doesn't actually exist in OpenGLES, but this
+ was helpful for debugging on real OpenGL... */
+ GLfloat *d;
+ int i;
+ fprintf (stderr, "jwzgles: read back:\n");
+ d = (GLfloat *) malloc (A->bytes);
+ glGetBufferSubData (GL_ARRAY_BUFFER, (int) A->data,
+ count * A->stride, (void *) d);
+ CHECK("glGetBufferSubData");
+ for (i = 0; i < count * A->size; i++)
+ {
+ if (i % 4 == 0)
+ fprintf (stderr, "\njwzgles: %4d: ",
+ i + (int) A->data / sizeof(GLfloat));
+ fprintf (stderr, " %7.3f", d[i]);
+ }
+ fprintf (stderr, "\n");
+ free (d);
+# endif
+ }
+# if 0
+ else
+ {
unsigned char *b = (unsigned char *) A->data;
int i;
+ if ((unsigned long) A->data < 0xFFFF)
+ {
+ Assert (0, "buffer data not a pointer");
+ return;
+ }
for (i = 0; i < count; i++)
{
int j;
static void
dump_direct_array_data (int count)
{
- draw_array A;
+ draw_array A = { 0, };
if (jwzgles_glIsEnabled (GL_VERTEX_ARRAY))
{
+ glGetIntegerv (GL_VERTEX_ARRAY_BUFFER_BINDING, &A.binding);
glGetIntegerv (GL_VERTEX_ARRAY_SIZE, &A.size);
glGetIntegerv (GL_VERTEX_ARRAY_TYPE, &A.type);
glGetIntegerv (GL_VERTEX_ARRAY_STRIDE, &A.stride);
if (jwzgles_glIsEnabled (GL_NORMAL_ARRAY))
{
A.size = 0;
+ glGetIntegerv (GL_NORMAL_ARRAY_BUFFER_BINDING, &A.binding);
glGetIntegerv (GL_NORMAL_ARRAY_TYPE, &A.type);
glGetIntegerv (GL_NORMAL_ARRAY_STRIDE, &A.stride);
glGetPointerv (GL_NORMAL_ARRAY_POINTER, &A.data);
}
if (jwzgles_glIsEnabled (GL_TEXTURE_COORD_ARRAY))
{
+ glGetIntegerv (GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, &A.binding);
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_SIZE, &A.size);
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_TYPE, &A.type);
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_STRIDE, &A.stride);
}
if (jwzgles_glIsEnabled (GL_COLOR_ARRAY))
{
+ glGetIntegerv (GL_COLOR_ARRAY_BUFFER_BINDING, &A.binding);
glGetIntegerv (GL_COLOR_ARRAY_SIZE, &A.size);
glGetIntegerv (GL_COLOR_ARRAY_TYPE, &A.type);
glGetIntegerv (GL_COLOR_ARRAY_STRIDE, &A.stride);
const unsigned char *IB;
unsigned char *OB;
- if (! A->data) return;
+ if (((unsigned long) A->data) < 0xFFFF)
+ {
+ Assert (0, "buffer data not a pointer");
+ return;
+ }
Assert (A->size >= 2 && A->size <= 4, "bogus array size");
for (i = 0; i < 4; i++)
{
- const char *name;
- if (! A[i].data) continue;
+ const char *name = 0;
+
+ if (!A[i].size)
+ continue;
+
+ Assert ((A[i].binding || A[i].data),
+ "array has neither buffer binding nor data");
+
+ glBindBuffer (GL_ARRAY_BUFFER, A[i].binding);
+ CHECK("glBindBuffer");
+
switch (i) {
case 0: glVertexPointer (A[i].size, A[i].type, A[i].stride, A[i].data);
name = "vertex ";
dump_array_data (&A[i], count, "restored", name, 0);
# endif
}
+
+ glBindBuffer (GL_ARRAY_BUFFER, 0); /* Keep out of others' hands */
}
}
switch (cap) {
+ case GL_VERTEX_ARRAY:
+ state->enabled |= ISENABLED_VERT_ARRAY;
+ break;
case GL_NORMAL_ARRAY:
- state->set.ncount += 2;
+ if (! state->compiling_verts)
+ state->set.ncount += 2;
state->enabled |= ISENABLED_NORM_ARRAY;
break;
case GL_TEXTURE_COORD_ARRAY:
- state->set.tcount += 2;
+ if (! state->compiling_verts)
+ state->set.tcount += 2;
state->enabled |= ISENABLED_TEX_ARRAY;
break;
case GL_COLOR_ARRAY:
- state->set.ccount += 2;
+ if (! state->compiling_verts)
+ state->set.ccount += 2;
state->enabled |= ISENABLED_COLOR_ARRAY;
break;
default: break;
}
switch (cap) {
+ case GL_VERTEX_ARRAY:
+ state->enabled &= ~ISENABLED_VERT_ARRAY;
+ break;
case GL_NORMAL_ARRAY:
- state->set.ncount = 0;
+ if (! state->compiling_verts)
+ state->set.ncount = 0;
state->enabled &= ~ISENABLED_NORM_ARRAY;
break;
case GL_TEXTURE_COORD_ARRAY:
- state->set.tcount = 0;
+ if (! state->compiling_verts)
+ state->set.tcount = 0;
state->enabled &= ~ISENABLED_TEX_ARRAY;
break;
case GL_COLOR_ARRAY:
- state->set.ccount = 0;
+ if (! state->compiling_verts)
+ state->set.ccount = 0;
state->enabled &= ~ISENABLED_COLOR_ARRAY;
break;
default:
}
-/* These can be included inside glNewList, but they actually execute
- immediately anyway.
+/* These four *Pointer calls (plus glBindBuffer and glBufferData) can
+ be included inside glNewList, but they actually execute immediately
+ anyway, because their data is recorded in the list by the
+ subsequently-recorded call to glDrawArrays. This is a little weird.
*/
void
jwzgles_glVertexPointer (GLuint size, GLuint type, GLuint stride,
CHECK("glTexCoordPointer");
}
+void
+jwzgles_glBindBuffer (GLuint target, GLuint buffer)
+{
+ if (! state->replaying_list)
+ LOG3 ("direct %-12s %s %d", "glBindBuffer", mode_desc(target), buffer);
+ glBindBuffer (target, buffer); /* the real one */
+ CHECK("glBindBuffer");
+}
+
+void
+jwzgles_glBufferData (GLenum target, GLsizeiptr size, const void *data,
+ GLenum usage)
+{
+ if (! state->replaying_list)
+ LOG5 ("direct %-12s %s %ld 0x%lX %s", "glBufferData",
+ mode_desc(target), size, (unsigned long) data, mode_desc(usage));
+ glBufferData (target, size, data, usage); /* the real one */
+ CHECK("glBufferData");
+}
+
void
jwzgles_glTexParameterf (GLuint target, GLuint pname, GLfloat param)
/* We implement 1D textures as 2D textures. */
if (target == GL_TEXTURE_1D) target = GL_TEXTURE_2D;
+ /* Apparently this is another invalid enum. Just ignore it. */
+ if ((pname == GL_TEXTURE_WRAP_S || pname == GL_TEXTURE_WRAP_T) &&
+ param == GL_CLAMP)
+ return;
+
if (state->compiling_list)
{
void_int vv[3];