kb = &klein[MI_SCREEN(mi)];
- kb->trackballs[0] = gltrackball_init();
- kb->trackballs[1] = gltrackball_init();
+ kb->trackballs[0] = gltrackball_init(True);
+ kb->trackballs[1] = gltrackball_init(True);
kb->current_trackball = 0;
kb->button_pressed = False;