"*wireframe: False \n" \
"*suppressRotationAnimation: True\n" \
-# define refresh_lament 0
+# define free_lament 0
# define release_lament 0
#include "xlockmore.h"
if (MI_WIDTH(mi) > MI_HEIGHT(mi))
scale /= MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi);
+ /* If the window is super wide, make it bigger. */
+ if (scale < 8) scale = 8;
+
/* Constrain it to roughly life-sized on the screen, not huge.
*/
# ifdef HAVE_MOBILE
{
lament_configuration *lc;
int i;
- MI_INIT (mi, lcs, NULL);
+ MI_INIT (mi, lcs);
lc = &lcs[MI_SCREEN(mi)];