#endif /* HAVE_GLBINDTEXTURE */
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, interior_color);
- i = countof(points) - 3;
+ i = countof(points) - 9;
do_normal(points[i+0][0], points[i+0][1], 0,
points[i+4][0], points[i+4][1], 0,
points[i+8][0], points[i+8][1], 0);