};
static argtype vars[] = {
- {(caddr_t *) &do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
+ {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
};
ModeSpecOpt lament_opts = {countof(opts), opts, countof(vars), vars, NULL};
Note that the image-map bits we have are 128x128. Therefore, if the
image is magnified a lot, it looks pretty blocky. So it's better to
have a 128x128 animation on a 1280x1024 screen that looks good, than
- a 1024x1024 animation that looks really pixellated.
+ a 1024x1024 animation that looks really pixelated.
*/
if (win_size > target_size * 1.5)
{