"*geometry: 600x900\n" \
"*count: " DEF_COUNT " \n" \
-# define refresh_lavalite 0
+# define free_lavalite 0
# define release_lavalite 0
reshape_lavalite (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
- glViewport (0, 0, (GLint) width, (GLint) height);
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 3;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
lavalite_configuration *bp;
int wire = MI_IS_WIREFRAME(mi);
- MI_INIT (mi, bps, NULL);
+ MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];