#include "marching.h"
#include "rotator.h"
#include "gltrackball.h"
-#include "xpm-ximage.h"
+#include "ximage-loader.h"
#include <ctype.h>
#ifdef USE_GL /* whole file */
{
Display *dpy = mi->dpy;
Visual *visual = mi->xgwa.visual;
- Colormap cmap = mi->xgwa.colormap;
char buf[1024];
XImage *image;
return False;
}
- image = xpm_file_to_ximage (dpy, visual, cmap, filename);
+ image = file_to_ximage (dpy, visual, filename);
if (!image) return False;
clear_gl_error();