/* lavalite --- 3D Simulation a Lava Lite, written by jwz.
*
- * This software Copyright (c) 2002 Jamie Zawinski <jwz@jwz.org>
+ * This software Copyright (c) 2002-2004 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
#define DEF_BTEX "(none)"
#define DEF_TTEX "(none)"
-#define DEFAULTS "*delay: 10000 \n" \
+#define DEFAULTS "*delay: 30000 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
- "*geometry: 640x640 \n" \
+ "*geometry: 600x900\n" \
"*count: " DEF_COUNT " \n" \
- "*style: " DEF_STYLE " \n" \
- "*speed: " DEF_SPEED " \n" \
- "*spin: " DEF_SPIN "\n" \
- "*wander: " DEF_WANDER "\n" \
- "*resolution: " DEF_RESOLUTION "\n" \
- "*smooth: " DEF_SMOOTH "\n" \
- "*impatient: " DEF_IMPATIENT " \n" \
- "*geometry: 600x900\n" \
- "*lavaColor: " DEF_LCOLOR "\n" \
- "*fluidColor: " DEF_FCOLOR "\n" \
- "*baseColor: " DEF_BCOLOR "\n" \
- "*tableColor: " DEF_TCOLOR "\n" \
- "*fluidTexture: " DEF_FTEX "\n" \
- "*baseTexture: " DEF_BTEX "\n" \
- "*tableTexture: " DEF_TTEX "\n" \
-
#define BLOBS_PER_GROUP 4
lavalite_configuration *bp = &bps[MI_SCREEN(mi)];
if (event->xany.type == ButtonPress &&
- event->xbutton.button & Button1)
+ event->xbutton.button == Button1)
{
bp->button_down_p = True;
gltrackball_start (bp->trackball,
return True;
}
else if (event->xany.type == ButtonRelease &&
- event->xbutton.button & Button1)
+ event->xbutton.button == Button1)
{
bp->button_down_p = False;
return True;
}
+ else if (event->xany.type == ButtonPress &&
+ (event->xbutton.button == Button4 ||
+ event->xbutton.button == Button5))
+ {
+ gltrackball_mousewheel (bp->trackball, event->xbutton.button, 5,
+ !!event->xbutton.state);
+ return True;
+ }
else if (event->xany.type == MotionNotify &&
bp->button_down_p)
{
parse_color (ModeInfo *mi, const char *name, const char *s, GLfloat *a)
{
XColor c;
- a[4] = 1.0; /* alpha */
+ a[3] = 1.0; /* alpha */
if (! XParseColor (MI_DISPLAY(mi), MI_COLORMAP(mi), s, &c))
{