gltrackball_track (bp->trackball, 50, 5, 100, 100);
/* Oh, but if it's the "Giant" model, tilt the scene away: make it
- look like we're looking up at it instead of odwn at it! */
+ look like we're looking up at it instead of down at it! */
if (bp->style == GIANT)
gltrackball_track (bp->trackball, 50, -12, 100, 100);
else if (bp->style == ROCKET) /* same for rocket, but not as much */