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From http://www.jwz.org/xscreensaver/xscreensaver-5.23.tar.gz
[xscreensaver]
/
hacks
/
glx
/
lavalite.man
diff --git
a/hacks/glx/lavalite.man
b/hacks/glx/lavalite.man
index 2ad27ace060eb51a1dbbf3a57d91e1774ddaba9e..3d7aad5bad5042f91170034a1d6576bba4c57619 100644
(file)
--- a/
hacks/glx/lavalite.man
+++ b/
hacks/glx/lavalite.man
@@
-68,7
+68,7
@@
think of this as being related to the the heat of the lightbulb in
the base. Default: 0.003.
.TP 8
.B \-delay \fIusecs\fP
the base. Default: 0.003.
.TP 8
.B \-delay \fIusecs\fP
-The delay between steps of the animation; default is
40000 (1/25th
second.)
+The delay between steps of the animation; default is
30000 (0.03
second.)
.TP 8
.B \-resolution \fIinteger\fP
The size of the grid from which the mesh is created that is used
.TP 8
.B \-resolution \fIinteger\fP
The size of the grid from which the mesh is created that is used
@@
-78,9
+78,7
@@
blobs, at the expense of speed. Default: 40.
The options "-resolution 10 -no-smooth" look kind of interesting.
.TP 8
.B \-fps
The options "-resolution 10 -no-smooth" look kind of interesting.
.TP 8
.B \-fps
-Display a running tally of how many frames per second are being rendered.
-In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of
-your GL performance.
+Display the current frame rate, CPU load, and polygon count.
.TP 8
.B \-count \fIinteger\fP
The maximum number of blobs that can be in motion at once.
.TP 8
.B \-count \fIinteger\fP
The maximum number of blobs that can be in motion at once.