- glViewport (0, 0, (GLint) width, (GLint) height);
+ glViewport (0, y, (GLint) width, (GLint) height);
ctx->nextblink = calc_interval_frames
(ctx, g_blinkidle_min, g_blinkidle_max);
ctx->blink.drawfunc = NULL;
ctx->nextblink = calc_interval_frames
(ctx, g_blinkidle_min, g_blinkidle_max);
ctx->blink.drawfunc = NULL;