#define PMM { sqrt_3, -sqrt_3, -sqrt_3 } /* +X, -Y, -Z */
/* Structure describing a tetrahedron */
-Vector3D tetrahedron[4][3] = {
+static Vector3D tetrahedron[4][3] = {
{PPP, MMP, MPM},
{PMM, MPM, MMP},
{PPP, MPM, PMM},
* Static blob data
*****************************************************************************/
-const Vector3D zero_vector = { 0.0, 0.0, 0.0 };
+static const Vector3D zero_vector = { 0.0, 0.0, 0.0 };
/* Use 2 textures to allow a gradual fade between images */
#define NUM_TEXTURES 2
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
+ glRotatef(current_device_rotation(), 0, 0, 1);
/* Move down the z-axis. */
glTranslatef (0.0, 0.0, -4.0);
gltrackball_rotate (gp->trackball);
- glRotatef(current_device_rotation(), 0, 0, 1);
/* glColor4ub (255, 0, 0, 128); */
glBegin(GL_TRIANGLES);