[\-walls]
[\-colour]
[\-texture]
-[\-bgimage]
[\-offset_texture]
[\-blend]
[\-antialias]
[\-x_res \fInumber\fP]
[\-y_res \fInumber\fP]
[\-field_points \fInumber\fP]
-[\-hold_frames \fInumber\fP]
+[\-fade_time \fInumber\fP]
+[\-hold_time \fInumber\fP]
[\-fps]
.SH DESCRIPTION
Draws a wobbling blob, making use of alpha blending, fog,
.B \-texture | \-no-texture
Whether to wrap a texture image on the blob.
.TP 8
-.B \-bgimage | \-no-bgimage
-Whether to also draw the texture on the background.
-.TP 8
.B \-offset_texture | \-no-offset_texture
Whether to ofset the texture calculations to only use a region of the image
under the blob. This works well when blend is enabled.
.B \-field_points \fInumber\fP
Number of points used to distort the blob.
.TP 8
-.B \-hold_frames \fInumber\fP
-Number of frames between changing images.
+.B \-hold_time \fInumber\fP
+Time until loading a new image.
.TP 8
-.B \-fade_speed \fInumber\fP
-Speed at which fading occurs when changing images.
+.B \-fade_time \fInumber\fP
+Crossfade duration time.
.TP 8
.B \-fps | \-no-fps
Whether to show a frames-per-second display at the bottom of the screen.