#ifdef STANDALONE
# define MODE_moebius
# define refresh_moebius 0
+# define release_moebius 0
# define DEFAULTS "*delay: 20000 \n" \
- "*showFPS: False \n"
+ "*showFPS: False \n" \
+ "*suppressRotationAnimation: True\n" \
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#endif /* !STANDALONE */
-#ifdef HAVE_COCOA
+#ifdef HAVE_JWXYZ
# include "jwxyz.h"
#else
# include <X11/Xlib.h>
#ifdef USE_MODULES
ModStruct moebius_description =
-{"moebius", "init_moebius", "draw_moebius", "release_moebius",
+{"moebius", "init_moebius", "draw_moebius", (char *) NULL,
"draw_moebius", "change_moebius", (char *) NULL, &moebius_opts,
1000, 1, 1, 1, 4, 1.0, "",
"Shows Moebius Strip II, an Escher-like GL scene with ants", 0, NULL};
}
-
-ENTRYPOINT void
-release_moebius (ModeInfo * mi)
-{
- if (moebius != NULL) {
- (void) free((void *) moebius);
- moebius = (moebiusstruct *) NULL;
- }
- FreeAllGL(mi);
-}
-
ENTRYPOINT Bool
moebius_handle_event (ModeInfo *mi, XEvent *event)
{
moebiusstruct *mp = &moebius[MI_SCREEN(mi)];
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
- {
- mp->button_down_p = True;
- gltrackball_start (mp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- mp->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (mp->trackball, event->xbutton.button, 10,
- !!event->xbutton.state);
- return True;
- }
- else if (event->xany.type == MotionNotify &&
- mp->button_down_p)
- {
- gltrackball_track (mp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
+ if (gltrackball_event_handler (event, mp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &mp->button_down_p))
+ return True;
return False;
}
{
moebiusstruct *mp;
- if (moebius == NULL) {
- if ((moebius = (moebiusstruct *) calloc(MI_NUM_SCREENS(mi),
- sizeof (moebiusstruct))) == NULL)
- return;
- }
+ MI_INIT (mi, moebius, NULL);
mp = &moebius[MI_SCREEN(mi)];
mp->step = NRAND(90);
mp->ant_position = NRAND(90);
{
double rot_speed = 0.3;
mp->rot = make_rotator (rot_speed, rot_speed, rot_speed, 1, 0, True);
- mp->trackball = gltrackball_init ();
+ mp->trackball = gltrackball_init (True);
}
if ((mp->glx_context = init_GL(mi)) != NULL) {
glPushMatrix();
+
glTranslatef(0.0, 0.0, -10.0);
- /* Do it twice because we don't track the device's orientation. */
- glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (mp->trackball);
- glRotatef(-current_device_rotation(), 0, 0, 1);
if (!MI_IS_ICONIC(mi)) {
glScalef(Scale4Window * mp->WindH / mp->WindW, Scale4Window, Scale4Window);
glScalef(Scale4Iconic * mp->WindH / mp->WindW, Scale4Iconic, Scale4Iconic);
}
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180) {
+ glScalef (1/h, h, 1); /* #### not quite right */
+ h = 1.7;
+ glScalef (h, h, h);
+ }
+ }
+# endif
+
{
double x, y, z;
get_rotation (mp->rot, &x, &y, &z, !mp->button_down_p);
/* moebius */
if (!draw_moebius_strip(mi)) {
- release_moebius(mi);
+ MI_ABORT(mi);
return;
}