static void
gl_init (ModeInfo *mi)
{
- static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0};
+ static GLfloat pos[4] = {1.0, 0.4, 0.9, 0.0};
+ static GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0};
+ static GLfloat dif[4] = {0.8, 0.8, 0.8, 1.0};
+ static GLfloat spc[4] = {1.0, 1.0, 1.0, 1.0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
orig_do_labels = do_labels;
orig_do_bonds = do_bonds;