-/* molecule, Copyright (c) 2001-2006 Jamie Zawinski <jwz@jwz.org>
+/* molecule, Copyright (c) 2001-2012 Jamie Zawinski <jwz@jwz.org>
* Draws molecules, based on coordinates from PDB (Protein Data Base) files.
*
* Permission to use, copy, modify, distribute, and sell this software and its
http://www.wwpdb.org/docs.html
*/
+#ifdef HAVE_GLBITMAP
+# define ATOM_FONT "-*-helvetica-medium-r-normal-*-180-*"
+#else
+# define ATOM_FONT "-*-helvetica-medium-r-normal-*-240-*"
+#endif
+
#define DEFAULTS "*delay: 10000 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
- "*atomFont: -*-helvetica-medium-r-normal-*-180-*\n" \
+ "*atomFont: " ATOM_FONT "\n" \
"*atomFont2: -*-helvetica-bold-r-normal-*-80-*\n" \
"*titleFont: -*-helvetica-medium-r-normal-*-180-*\n" \
"*noLabelThreshold: 30 \n" \
ISO C89 compilers are required to support" when includng
the following data file... */
# endif
-const char * const builtin_pdb_data[] = {
+static const char * const builtin_pdb_data[] = {
# include "molecules.h"
};
+#ifndef USE_IPHONE
+# define LOAD_FILES
+#endif
+
+
typedef struct {
const char *name;
GLfloat size, size2;
GLuint molecule_dlist;
GLuint shell_dlist;
+# ifdef HAVE_GLBITMAP
XFontStruct *xfont1, *xfont2, *xfont3;
GLuint font1_dlist, font2_dlist, font3_dlist;
+# else
+ texture_font_data *font1_data, *font2_data, *font3_data;
+# endif
+
+
int polygon_count;
time_t draw_time;
load_fonts (ModeInfo *mi)
{
molecule_configuration *mc = &mcs[MI_SCREEN(mi)];
+# ifdef HAVE_GLBITMAP
load_font (mi->dpy, "atomFont", &mc->xfont1, &mc->font1_dlist);
load_font (mi->dpy, "atomFont2", &mc->xfont2, &mc->font2_dlist);
load_font (mi->dpy, "titleFont", &mc->xfont3, &mc->font3_dlist);
+# else
+ mc->font1_data = load_texture_font (mi->dpy, "atomFont");
+ mc->font2_data = load_texture_font (mi->dpy, "atomFont2");
+ mc->font3_data = load_texture_font (mi->dpy, "titleFont");
+# endif
}
glVertex3f(x2, y2, z2); glVertex3f(x2, y2, z1);
glEnd();
- glPushAttrib (GL_LIGHTING);
glDisable (GL_LIGHTING);
glColor3f (c2[0], c2[1], c2[2]);
glVertex3f(0, 0, z1); glVertex3f(0, 0, z2);
glEnd();
- glPopAttrib();
+ if (!wire)
+ glEnable (GL_LIGHTING);
}
}
+#ifdef LOAD_FILES
static int
parse_pdb_file (molecule *m, const char *name)
{
return 0;
}
+#endif /* LOAD_FILES */
typedef struct { char *atom; int count; } atom_and_count;
load_molecules (ModeInfo *mi)
{
molecule_configuration *mc = &mcs[MI_SCREEN(mi)];
- int wire = MI_IS_WIREFRAME(mi);
int i;
mc->nmolecules = 0;
+# ifdef LOAD_FILES
if (molecule_str && *molecule_str &&
strcmp(molecule_str, "(default)")) /* try external PDB files */
{
/* The -molecule option can point to a .pdb file, or to
a directory of them.
*/
+ int wire = MI_IS_WIREFRAME(mi);
struct stat st;
int nfiles = 0;
int list_size = 0;
files = 0;
mc->nmolecules = molecule_ctr;
}
+# endif /* LOAD_FILES */
if (mc->nmolecules == 0) /* do the builtins if no files */
{
{
molecule_configuration *mc = &mcs[MI_SCREEN(mi)];
const char *s = "Constructing molecules...";
- print_gl_string (mi->dpy, mc->xfont3, mc->font3_dlist,
+ print_gl_string (mi->dpy,
+# ifdef HAVE_GLBITMAP
+ mc->xfont3, mc->font3_dlist,
+# else
+ mc->font3_data,
+# endif
mi->xgwa.width, mi->xgwa.height,
10, mi->xgwa.height - 10,
s, False);
molecule_configuration *mc = &mcs[MI_SCREEN(mi)];
int wire = MI_IS_WIREFRAME(mi);
molecule *m = &mc->molecules[mc->which];
+# ifdef HAVE_GLBITMAP
XFontStruct *xfont = (mc->scale_down ? mc->xfont2 : mc->xfont1);
GLuint font_dlist = (mc->scale_down ? mc->font2_dlist : mc->font1_dlist);
- int i, j;
+# else
+ texture_font_data *font_data = mc->font1_data; /* don't scale down */
+# endif
+ int i;
if (!do_labels)
return;
glTranslatef (0, 0, (size * 1.1)); /* move toward camera */
+ glRotatef (current_device_rotation(), 0, 0, 1); /* right side up */
+
+# ifdef HAVE_GLBITMAP
glRasterPos3f (0, 0, 0); /* draw text here */
/* Before drawing the string, shift the origin to center
-string_width (xfont, a->label, 0) / 2,
-xfont->descent,
NULL);
-
- for (j = 0; j < strlen(a->label); j++)
-
- glCallList (font_dlist + (int)(a->label[j]));
+ {
+ int j;
+ for (j = 0; j < strlen(a->label); j++)
+ glCallList (font_dlist + (int)(a->label[j]));
+ }
+# else
+ {
+ int h;
+ int w = texture_string_width (font_data, a->label, &h);
+ GLfloat s = 1.0 / h;
+ GLfloat max = 18; /* max point size to avoid pixellated text */
+ if (h > max) s *= max/h;
+ glScalef (s, s, 1);
+ glTranslatef (-w/2, h*2/3, 0);
+ print_gl_string (mi->dpy,
+# ifdef HAVE_GLBITMAP
+ xfont, font_dlist,
+# else
+ font_data,
+# endif
+ 0, 0, 0, 0,
+ a->label, False);
+ }
+# endif
glPopMatrix();
}
(y - 0.5) * 9,
(z - 0.5) * 9);
+ /* Do it twice because we don't track the device's orientation. */
+ glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (mc->trackball);
+ glRotatef(-current_device_rotation(), 0, 0, 1);
get_rotation (mc->rot, &x, &y, &z, !mc->button_down_p);
glRotatef (x * 360, 1.0, 0.0, 0.0);
if (do_titles && m->label && *m->label)
{
set_atom_color (mi, 0, True, 1);
- print_gl_string (mi->dpy, mc->xfont3, mc->font3_dlist,
+ print_gl_string (mi->dpy,
+# ifdef HAVE_GLBITMAP
+ mc->xfont3, mc->font3_dlist,
+# else
+ mc->font3_data,
+# endif
mi->xgwa.width, mi->xgwa.height,
10, mi->xgwa.height - 10,
m->label, False);