#define HACK_INIT init_molecule
#define HACK_DRAW draw_molecule
#define HACK_RESHAPE reshape_molecule
+#define HACK_HANDLE_EVENT molecule_handle_event
+#define EVENT_MASK PointerMotionMask
#define molecule_opts xlockmore_opts
#define DEF_TIMEOUT "20"
#include "colors.h"
#include "sphere.h"
#include "tube.h"
+#include "rotator.h"
+#include "gltrackball.h"
#ifdef USE_GL /* whole file */
#include <stdlib.h>
#include <ctype.h>
+#include <time.h>
+#include <sys/time.h>
#include <GL/glu.h>
#define SPHERE_SLICES 16 /* how densely to render spheres */
typedef struct {
GLXContext *glx_context;
-
- GLfloat rotx, roty, rotz; /* current object rotation */
- GLfloat dx, dy, dz; /* current rotational velocity */
- GLfloat ddx, ddy, ddz; /* current rotational acceleration */
- GLfloat d_max; /* max velocity */
-
- Bool spin_x, spin_y, spin_z;
+ rotator *rot;
+ trackball_state *trackball;
+ Bool button_down_p;
GLfloat molecule_size; /* max dimension of molecule bounding box */
{ "-molecule", ".molecule", XrmoptionSepArg, 0 },
{ "-timeout",".timeout",XrmoptionSepArg, 0 },
{ "-spin", ".spin", XrmoptionSepArg, 0 },
- { "+spin", ".spin", XrmoptionNoArg, "False" },
+ { "+spin", ".spin", XrmoptionNoArg, "" },
{ "-wander", ".wander", XrmoptionNoArg, "True" },
{ "+wander", ".wander", XrmoptionNoArg, "False" },
{ "-labels", ".labels", XrmoptionNoArg, "True" },
else if (!strncmp (s, "CONECT ", 7))
{
int atoms[11];
- int i = sscanf (s + 8, " %d %d %d %d %d %d %d %d %d %d %d ",
+ int i = sscanf (s + 8, " %d %d %d %d %d %d %d %d %d %d %d %d ",
&atoms[0], &atoms[1], &atoms[2], &atoms[3],
&atoms[4], &atoms[5], &atoms[6], &atoms[7],
&atoms[8], &atoms[9], &atoms[10], &atoms[11]);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
-
- gluPerspective( 30.0, 1/h, 20.0, 40.0 );
- gluLookAt( 0.0, 0.0, 15.0,
- 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0);
+ gluPerspective (30.0, 1/h, 20.0, 40.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
+ gluLookAt( 0.0, 0.0, 30.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}
}
-/* lifted from lament.c */
-#define RAND(n) ((long) ((random() & 0x7fffffff) % ((long) (n))))
-#define RANDSIGN() ((random() & 1) ? 1 : -1)
-
-static void
-rotate(GLfloat *pos, GLfloat *v, GLfloat *dv, GLfloat max_v)
-{
- double ppos = *pos;
-
- /* tick position */
- if (ppos < 0)
- ppos = -(ppos + *v);
- else
- ppos += *v;
-
- if (ppos > 1.0)
- ppos -= 1.0;
- else if (ppos < 0)
- ppos += 1.0;
-
- if (ppos < 0) abort();
- if (ppos > 1.0) abort();
- *pos = (*pos > 0 ? ppos : -ppos);
-
- /* accelerate */
- *v += *dv;
-
- /* clamp velocity */
- if (*v > max_v || *v < -max_v)
- {
- *dv = -*dv;
- }
- /* If it stops, start it going in the other direction. */
- else if (*v < 0)
- {
- if (random() % 4)
- {
- *v = 0;
-
- /* keep going in the same direction */
- if (random() % 2)
- *dv = 0;
- else if (*dv < 0)
- *dv = -*dv;
- }
- else
- {
- /* reverse gears */
- *v = -*v;
- *dv = -*dv;
- *pos = -*pos;
- }
- }
-
- /* Alter direction of rotational acceleration randomly. */
- if (! (random() % 120))
- *dv = -*dv;
-
- /* Change acceleration very occasionally. */
- if (! (random() % 200))
- {
- if (*dv == 0)
- *dv = 0.00001;
- else if (random() & 1)
- *dv *= 1.2;
- else
- *dv *= 0.8;
- }
-}
-
-
static void
startup_blurb (ModeInfo *mi)
{
glXSwapBuffers(MI_DISPLAY(mi), MI_WINDOW(mi));
}
+Bool
+molecule_handle_event (ModeInfo *mi, XEvent *event)
+{
+ molecule_configuration *mc = &mcs[MI_SCREEN(mi)];
+
+ if (event->xany.type == ButtonPress &&
+ event->xbutton.button & Button1)
+ {
+ mc->button_down_p = True;
+ gltrackball_start (mc->trackball,
+ event->xbutton.x, event->xbutton.y,
+ MI_WIDTH (mi), MI_HEIGHT (mi));
+ return True;
+ }
+ else if (event->xany.type == ButtonRelease &&
+ event->xbutton.button & Button1)
+ {
+ mc->button_down_p = False;
+ return True;
+ }
+ else if (event->xany.type == MotionNotify &&
+ mc->button_down_p)
+ {
+ gltrackball_track (mc->trackball,
+ event->xmotion.x, event->xmotion.y,
+ MI_WIDTH (mi), MI_HEIGHT (mi));
+ return True;
+ }
+
+ return False;
+}
+
+
void
init_molecule (ModeInfo *mi)
{
wire = MI_IS_WIREFRAME(mi);
- mc->rotx = frand(1.0) * RANDSIGN();
- mc->roty = frand(1.0) * RANDSIGN();
- mc->rotz = frand(1.0) * RANDSIGN();
-
- /* bell curve from 0-6 degrees, avg 3 */
- mc->dx = (frand(1) + frand(1) + frand(1)) / (360/2);
- mc->dy = (frand(1) + frand(1) + frand(1)) / (360/2);
- mc->dz = (frand(1) + frand(1) + frand(1)) / (360/2);
-
- mc->d_max = mc->dx * 2;
-
- mc->ddx = 0.00006 + frand(0.00003);
- mc->ddy = 0.00006 + frand(0.00003);
- mc->ddz = 0.00006 + frand(0.00003);
-
{
+ Bool spinx=False, spiny=False, spinz=False;
+ double spin_speed = 2.0;
+ double wander_speed = 0.03;
+
char *s = do_spin;
while (*s)
{
- if (*s == 'x' || *s == 'X') mc->spin_x = 1;
- else if (*s == 'y' || *s == 'Y') mc->spin_y = 1;
- else if (*s == 'z' || *s == 'Z') mc->spin_z = 1;
+ if (*s == 'x' || *s == 'X') spinx = True;
+ else if (*s == 'y' || *s == 'Y') spiny = True;
+ else if (*s == 'z' || *s == 'Z') spinz = True;
else
{
fprintf (stderr,
}
s++;
}
+
+ mc->rot = make_rotator (spinx ? spin_speed : 0,
+ spiny ? spin_speed : 0,
+ spinz ? spin_speed : 0,
+ 1.0,
+ do_wander ? wander_speed : 0,
+ True);
+ mc->trackball = gltrackball_init ();
}
mc->molecule_dlist = glGenLists(1);
if (!mc->glx_context)
return;
- if (last + timeout <= now) /* randomize molecules every -timeout seconds */
+ if (last + timeout <= now && /* randomize molecules every -timeout seconds */
+ !mc->button_down_p)
{
if (mc->nmolecules == 1)
{
glScalef(1.1, 1.1, 1.1);
{
- GLfloat x, y, z;
-
- if (do_wander)
- {
- static int frame = 0;
-
-# define SINOID(SCALE,SIZE) \
- ((((1 + sin((frame * (SCALE)) / 2 * M_PI)) / 2.0) * (SIZE)) - (SIZE)/2)
-
- x = SINOID(0.031, 9.0);
- y = SINOID(0.023, 9.0);
- z = SINOID(0.017, 9.0);
- frame++;
- glTranslatef(x, y, z);
- }
-
- if (mc->spin_x || mc->spin_y || mc->spin_z)
- {
- x = mc->rotx;
- y = mc->roty;
- z = mc->rotz;
- if (x < 0) x = 1 - (x + 1);
- if (y < 0) y = 1 - (y + 1);
- if (z < 0) z = 1 - (z + 1);
-
- if (mc->spin_x) glRotatef(x * 360, 1.0, 0.0, 0.0);
- if (mc->spin_y) glRotatef(y * 360, 0.0, 1.0, 0.0);
- if (mc->spin_z) glRotatef(z * 360, 0.0, 0.0, 1.0);
-
- rotate(&mc->rotx, &mc->dx, &mc->ddx, mc->d_max);
- rotate(&mc->roty, &mc->dy, &mc->ddy, mc->d_max);
- rotate(&mc->rotz, &mc->dz, &mc->ddz, mc->d_max);
- }
+ double x, y, z;
+ get_position (mc->rot, &x, &y, &z, !mc->button_down_p);
+ glTranslatef((x - 0.5) * 9,
+ (y - 0.5) * 9,
+ (z - 0.5) * 9);
+
+ gltrackball_rotate (mc->trackball);
+
+ get_rotation (mc->rot, &x, &y, &z, !mc->button_down_p);
+ glRotatef (x * 360, 1.0, 0.0, 0.0);
+ glRotatef (y * 360, 0.0, 1.0, 0.0);
+ glRotatef (z * 360, 0.0, 0.0, 1.0);
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);