#include <sys/time.h>
#include <GL/glu.h>
-#define SPHERE_SLICES 16 /* how densely to render spheres */
-#define SPHERE_STACKS 10
+#define SPHERE_SLICES 24 /* how densely to render spheres */
+#define SPHERE_STACKS 12
#define SMOOTH_TUBE /* whether to have smooth or faceted tubes */
int nmolecules;
molecule *molecules;
+ int mode; /* 0 = normal, 1 = out, 2 = in */
+ int mode_tick;
+
GLuint molecule_dlist;
XFontStruct *xfont1, *xfont2;
{
Bool spinx=False, spiny=False, spinz=False;
- double spin_speed = 2.0;
- double wander_speed = 0.03;
+ double spin_speed = 0.5;
+ double spin_accel = 0.3;
+ double wander_speed = 0.01;
char *s = do_spin;
while (*s)
mc->rot = make_rotator (spinx ? spin_speed : 0,
spiny ? spin_speed : 0,
spinz ? spin_speed : 0,
- 1.0,
+ spin_accel,
do_wander ? wander_speed : 0,
(spinx && spiny && spinz));
mc->trackball = gltrackball_init ();
"NoLabelThreshold");
mc->wireframe_threshold = get_float_resource ("wireframeThreshold",
"WireframeThreshold");
+ mc->mode = 0;
if (wire)
do_bonds = 1;
}
+static void
+pick_new_molecule (ModeInfo *mi, time_t last)
+{
+ molecule_configuration *mc = &mcs[MI_SCREEN(mi)];
+
+ if (mc->nmolecules == 1)
+ {
+ if (last != 0) return;
+ mc->which = 0;
+ }
+ else if (last == 0)
+ {
+ mc->which = random() % mc->nmolecules;
+ }
+ else
+ {
+ int n = mc->which;
+ while (n == mc->which)
+ n = random() % mc->nmolecules;
+ mc->which = n;
+ }
+
+ glNewList (mc->molecule_dlist, GL_COMPILE);
+ ensure_bounding_box_visible (mi);
+
+ do_labels = orig_do_labels;
+ do_bonds = orig_do_bonds;
+ MI_IS_WIREFRAME(mi) = orig_wire;
+
+ if (mc->molecule_size > mc->no_label_threshold)
+ do_labels = 0;
+ if (mc->molecule_size > mc->wireframe_threshold)
+ MI_IS_WIREFRAME(mi) = 1;
+
+ if (MI_IS_WIREFRAME(mi))
+ do_bonds = 1;
+
+ build_molecule (mi);
+ glEndList();
+}
+
+
void
draw_molecule (ModeInfo *mi)
{
static time_t last = 0;
time_t now = time ((time_t *) 0);
+ GLfloat speed = 4.0; /* speed at which the zoom out/in happens */
molecule_configuration *mc = &mcs[MI_SCREEN(mi)];
Display *dpy = MI_DISPLAY(mi);
if (!mc->glx_context)
return;
- if (last + timeout <= now && /* randomize molecules every -timeout seconds */
- !mc->button_down_p)
+ if (last == 0)
{
- if (mc->nmolecules == 1)
- {
- if (last != 0) goto SKIP;
- mc->which = 0;
- }
- else if (last == 0)
+ pick_new_molecule (mi, last);
+ last = now;
+ }
+ else if (mc->mode == 0)
+ {
+ static int tick = 0;
+ if (tick++ > 10)
{
- mc->which = random() % mc->nmolecules;
+ time_t now = time((time_t *) 0);
+ if (last == 0) last = now;
+ tick = 0;
+
+ if (!mc->button_down_p &&
+ mc->nmolecules > 1 &&
+ last + timeout <= now)
+ {
+ /* randomize molecules every -timeout seconds */
+ mc->mode = 1; /* go out */
+ mc->mode_tick = 10 * speed;
+ last = now;
+ }
}
- else
+ }
+ else if (mc->mode == 1) /* out */
+ {
+ if (--mc->mode_tick <= 0)
{
- int n = mc->which;
- while (n == mc->which)
- n = random() % mc->nmolecules;
- mc->which = n;
+ mc->mode_tick = 10 * speed;
+ mc->mode = 2; /* go in */
+ pick_new_molecule (mi, last);
+ last = now;
}
-
- last = now;
-
-
- glNewList (mc->molecule_dlist, GL_COMPILE);
- ensure_bounding_box_visible (mi);
-
- do_labels = orig_do_labels;
- do_bonds = orig_do_bonds;
- MI_IS_WIREFRAME(mi) = orig_wire;
-
- if (mc->molecule_size > mc->no_label_threshold)
- do_labels = 0;
- if (mc->molecule_size > mc->wireframe_threshold)
- MI_IS_WIREFRAME(mi) = 1;
-
- if (MI_IS_WIREFRAME(mi))
- do_bonds = 1;
-
- build_molecule (mi);
- glEndList();
}
- SKIP:
+ else if (mc->mode == 2) /* in */
+ {
+ if (--mc->mode_tick <= 0)
+ mc->mode = 0; /* normal */
+ }
+ else
+ abort();
glPushMatrix ();
glScalef(1.1, 1.1, 1.1);
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (mc->mode != 0)
+ {
+ GLfloat s = (mc->mode == 1
+ ? mc->mode_tick / (10 * speed)
+ : ((10 * speed) - mc->mode_tick + 1) / (10 * speed));
+ glScalef (s, s, s);
+ }
+
glCallList (mc->molecule_dlist);
- draw_labels (mi);
+
+ if (mc->mode == 0)
+ draw_labels (mi);
glPopMatrix ();